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    Howdy. This is Bob. The Bob of Bob Blog. This blog contains about five minutes of my thoughts each day. A record. A history. And occasionally worth reading.

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    New York Times
    PVP Online
    EverQuestII
    PlanetSide
    Sony Online Entertainment



    Bob Blog
     
    Thursday, June 05, 2003  

    I'm amazed at how quickly Cecil is recovering. She's putting pressure on the leg and except for jumping onto stuff is nearly back to normal. OK, the limp is obvious. And she sleeps a lot more than before (like inside the sleeping bag yesterday.) But I think she is making good progress.

    The questions about royalties seem to be coming up on the PlanetSide team. My guess for a 3 year development cycle is $10M and an ongoing development cost of [censored] which doesn't include the operations cost . Not sure I'm even aloud to guess at these numbers. But the obvious answer to the question of how many boxes need to sell and how many subscriptions do we need to get close to making a profit is not yet (and not real soon).

    For me, the questions are: Will the game bring in enough revenue to sustain itself? What size team is necesary to support the type of thing we want and need to do? Will we write a second game based on this engine? I think the real profit comes from the second game using the same technology (at half the cost.) And then, how long until someone else tries to beat us at our own game and what do we have to do in order to be the best?

    10:45 AM  0 comments

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