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    Howdy. This is Bob. The Bob of Bob Blog. This blog contains about five minutes of my thoughts each day. A record. A history. And occasionally worth reading.

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    Bob Blog
     
    Tuesday, May 20, 2003  

    Day two. And really this is the day we expected to see some users. Yesterday was a dry run if that is allowed.

    I'm not allowed to talk about numbers though. People will be able to guess fairly accurately though. Two servers are currently live. We have 10 servers ready. Someone put it best: we have two tests ahead. 1) how many people will buy the box. 2) how many people will subscribe. Everything we do from now is to make the game as fun as possible. Well, that has to be a guarded: make SOE as much money as possible, hopefully "fun" being one of the driving factors for profit = box sales + subscriptions.

    There are more questions of course: For how long will we be in the panic/reactionary mode? When will we know that what we created was successful? Define successful? What are the sustaining costs (ie. how much do we need each month to break even -- including salaries for the dev team and everything else)? How long will management let us have to reach that point? What did the game cost to make? Will we ever break even on the total costs? Lots to think about.

    But for now the only question I have is what bugs do I need to fix and when. I didn't have any tasks on the Thursday build list. And then in a short bit, my question will be: what can I do to help the project and the company the most?

    11:36 AM  0 comments

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